A powerful coalition of prominent Japanese animation studios, spearheaded by the iconic Studio Ghibli, has issued a formal demand for OpenAI to cease using their copyrighted artwork in the training process for its new AI video generation tool, Sora 2. This escalating conflict highlights growing tensions within the creative industry surrounding the ethical and legal implications of AI-powered art generation.
The Content Overseas Distribution Association (CODA), representing the interests of numerous major animation companies including Studio Ghibli and video game publisher Square Enix (creators of the Final Fantasy franchise), has taken a firm stance against OpenAI’s practices. In a statement released this week, CODA asserts that a significant portion of Sora 2’s output demonstrably replicates Japanese artistic styles and imagery, strongly suggesting the unauthorized use of copyrighted material for AI training.
CODA argues that replicating copyrighted works during machine learning, even if unintentional, constitutes copyright infringement under Japan’s strict legal framework. While OpenAI has publicly stated that Sora 2 utilizes an opt-out system allowing copyright holders to object to their work being used, CODA contends that this approach fails to address the fundamental issue of prior consent required for copyrighted material usage in Japan.
The association has demanded OpenAI take immediate action: halting the unauthorized use of Japanese animation artwork and establishing a transparent process for addressing copyright infringement claims from its member companies. This clash directly echoes Studio Ghibli’s previously expressed reservations about AI art. Co-founder Hayao Miyazaki, a revered figure in animation, has publicly condemned AI-generated art as an “insult to life itself,” underscoring the profound philosophical and artistic concerns held by prominent creators within Japan’s animation industry.
The situation carries significant weight given Studio Ghibli’s status as an international treasure trove of beloved animated films, coupled with Square Enix’s dominant position in the video game market. This dispute sets a precedent for broader conversations about the legal and ethical boundaries surrounding AI-powered creative tools, particularly within regions like Japan where copyright protection is paramount.
























